Current production ratings use v91 (anchored_hierarchical_v91_provider_free_cb_masterclass). Ratings data updated 7 September 2026.
Scout Arena turns football stats into simple player ratings, rankings, and form scores. The ratings are not official, and they are not here to replace watching matches. They are here to make football data easier to understand.
We look at what players do on the pitch, adjust it for their position, role, minutes, form, and competition level, then turn it into a cleaner rating.
A centre back is not judged like a striker. A defensive midfielder is not judged like a winger. A player with a few good games is not treated the same as someone doing it all season.
Football is too complex for one number to explain everything. The rating is just a starting point for comparing players, spotting trends, and finding names worth a closer look.
Not every player has the same job, so judging everyone the same way would be pointless.
Scout Arena starts with the player's position, then looks at the type of role they seem to play.
A midfielder might be an anchor, a box to box player, a creator, or a deep playmaker. A striker might be a poacher, target forward, pressing forward, or complete forward.
That changes what matters most. A creator needs strong passing and creativity. An anchor needs strong defensive numbers. A poacher needs goals, shots, and real goal threat.
If the role is not clear enough, we keep it simple and judge the player more by position.
The aim is to compare players in a way that actually fits what they do on the pitch.
No score is based on one stat alone. Each part of the game uses a wider group of numbers.
Shooting uses goals, non penalty goals, xG, non penalty xG, xGOT, shots, shots on target, shot accuracy, shot quality, and finishing.
Passing uses completed passes, pass accuracy, long balls, long ball accuracy, crosses, and cross accuracy.
Dribbling uses successful dribbles, dribble success rate, touches, fouls won, and how often the player loses the ball.
Creativity uses assists, expected assists, chances created, big chances created, crosses, and cross accuracy.
Tackling uses tackles, duels won, duel success, and fouls committed.
Defending uses aerial duels, ground duels, clearances, recoveries, interceptions, blocks, possession won high up the pitch, being dribbled past, clean sheets, goals conceded while on the pitch, and xG against while on the pitch.
Goalkeepers have their own ratings because their job is completely different.
Goalkeeping uses saves, save percentage, goals prevented, goals conceded, clean sheets, shots faced, and xGOT faced.
Keeper passing is measured too, but on a different scale. Otherwise, goalkeepers could distort passing rankings because their passing numbers work differently.
Penalty score uses penalty saves, penalty goals conceded, and penalty save percentage.
Reliability uses errors leading to goals, sweeper actions, high claims, and discipline.
The overall rating is not just an average of every score.
Different players need different things. Shooting matters more for strikers and wingers. Defending and tackling matter more for defenders and defensive midfielders. Passing and creativity matter more for creators.
We also use extra checks for certain player types, including full backs, centre backs, midfielders, attackers, and goalkeepers.
That helps stop one strong stat from carrying the whole rating too much.
Minutes matter because they show how much we can trust the numbers.
A player can look amazing in a short spell, but that does not always mean he should rank above someone who has been strong for months.
Early in a season, current performance is blended with the previous season's level. New players start from a conservative competition-and-position baseline, and every visible attribute is blended so one match cannot define the profile.
A player without established evidence stays provisional until reaching at least 270 trusted minutes across three appearances. Provisional ratings remain visible in profiles and comparisons but do not enter the season-long overall leaderboard.
If limited minutes reduce a player's overall rating, the rating-box information explains that adjustment.
Competition level matters too. The same numbers do not mean the same thing in every league or competition.
If a player has minutes in different competitions, we look at where those minutes came from instead of treating every match the same.
Ratings are rebuilt as new match data is processed. A page may therefore change after additional matches, source corrections, player transfers or model updates.
At the beginning of a season, current performance can be blended with previous-season evidence while the new sample is still small. That carryover fades as current-season minutes become reliable. Where carryover materially affects a profile, Scout Arena labels it in the rating explanation.
Form rating focuses on a shorter recent period.
It helps show who is improving, who is dropping off, and who is playing above or below their usual level.
Because form can change quickly, short samples are still handled carefully.
The public profile explains the main evidence behind a rating without exposing every internal coefficient. No rating comes from one stat alone, and one exceptional number should not carry a weak overall profile by itself.
The methodology version above identifies the model family used for the current production ratings. Material model changes are reviewed against reference players and position groups before publication.
Football data can contain delays, missing events, provider corrections and normalization errors. Tactical instructions, injuries and off-ball actions may not be completely represented by event data.
Scout Arena ratings are informational and should not be treated as official records, betting, contractual or transfer advice. Read the data and asset disclaimers for additional context.
To report a suspected data or explanation error, email contact@scout-arena.com with the player name, page URL and the value that needs review.